player controls/movement is a real can of worms...
tetrisk
- Homepage
- https://tetrisk-lair.neocities.org/
- tetrisk@proton.me
- About
- Whatever's going through my mind.
Statuses
Obstacle courses are amazing for testing and fleshing out player movement mechanics. It's obvious when something is awkward.
Sometimes checking a checkbox is the answer to the most frustrating problems.
The idea-execution gap is very, very real and kinda overwhelming.
Just hit 100 total game downloads on my itch.io :D
I started reading some old messages and fuck, I'm very tone deaf sometimes.
I sometimes get huge absurd fucking ideas and it leaves me wondering if I'll ever make them an actual reality.
>struggled with a bug for hours >give up and go to sleep >fixed it within two minutes the next morning
polyhaven my beloved
Slow and steady...
i'm computers always
I forgot how to draw after 1 month of no drawing
curse you discord typing status
I'll be the jack of all trades, master of none.
Quake is insanely fun
I just published my first game on itch.io!
I'm cooking
Notion is my second brain.
I'm really starting to dislike my art. I have to draw and study more.
I get a weird satisfaction from updating things on my computer