I swear to God I'll fork something from Carmack and compile it successfully! Doom is in C++, so no. I'll find you, QuakeGL. No I won't. Yucky! I'll just retry with Quake II.
3dgoose
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Jhon Carmack, your code is excellent and a mess. I can't compile any of the Quakes except forks! I can't find GLQuake!
Well I'm gonna port GLQuake, but I can't find sources.
I can't find a site for GLQuake
Ioquake3 successfully compiles. Yamagi too. I'm torn apart. You know what ? QuakeGL is the way to go.
Chatgpt proposed to try ioquake3, that's what Ima do.
I'll be waiting for my gquake2 deleted repo to get undeleted by Github staff. So much stuff gone... Even if it's not a frok of the real one.
I convinced a friend to create a status.cafe and website!
I DIDNT FORK THE QUAKE2 FROM ID-SOFTWARE BUT IDSOFWARE AAAAAAAAAAAAAA
Real developers code in c89 and fix segfaults using //
<em>Real developers code in c89 and fix segfaults using //</em>
QUAKE II IS SO HARD TO COMPILE ! It's been more than an hour that I include headers, cast pointers, cohabit with Chatgpt, and stuff like that. I'm thinking of modding Portal 1 (the demo, Portal First Slice, is enough, ModDB banned me temporarily for doing a tutorial about it!) by creating a big sandbox mod.
QUAKE II IS SO HARD TO COMPILE ! It's been more than an hour that I include headers, cast pointers, cohabit with Chatgpt, and stuff like that. I'm thinking of modding Portal 1 (the demo, Portal First Slice, is enough, ModDB banned me temporarily for doing a tutorial about it!) by creating a big sandbox mod.
I was travelling yesterday, couldn't dev..
i can't even get to compile Quake II on Linux
I want to do a sandbox game. I figured out the best popular engine is Quake II engine. Chad thing.
CEO, financier, born in 1954, Jeffrey, Jeffrey Epsetein.