I won't modify GLQuake nor Quake II. Sad. I'm gonna try one last time with Quake II and then, if it doesn't work, just do a sandbox.
3dgoose

- Homepage
- https://3dgoose.neocities.org/
- elzadam11@tutamail.com
- About
- I code so good even the compiler thanks me
Statuses
Real developers fix segfaults using //
Helping my friend with CSS :D!
shitting rn
She didnt see that
My poor friend has family problems. I love her and I can't let her like dat
My friend also got a family problem. She's my best friend, I can't let her like that.
I got a friend that didn't say KYS in a long time...
I just set up a clap page! Bow to me now, peasants!
Turns out QuakeGL is in Winquake. Logic.
I swear to God I'll fork something from Carmack and compile it successfully! Doom is in C++, so no. I'll find you, QuakeGL. No I won't. Yucky! I'll just retry with Quake II.
Jhon Carmack, your code is excellent and a mess. I can't compile any of the Quakes except forks! I can't find GLQuake!
Well I'm gonna port GLQuake, but I can't find sources.
I can't find a site for GLQuake
Ioquake3 successfully compiles. Yamagi too. I'm torn apart. You know what ? QuakeGL is the way to go.
Chatgpt proposed to try ioquake3, that's what Ima do.
I'll be waiting for my gquake2 deleted repo to get undeleted by Github staff. So much stuff gone... Even if it's not a frok of the real one.
I convinced a friend to create a status.cafe and website!
I DIDNT FORK THE QUAKE2 FROM ID-SOFTWARE BUT IDSOFWARE AAAAAAAAAAAAAA
Real developers code in c89 and fix segfaults using //